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For a strategic challenge, try squeezing your car into a tight spot in a parking game variant! Car Games. Subway Surfers. Updated June 28, Posted July 26, edited.
Posted July 26, Could you give a bit more detail? Does this add jails at random places? Or at every place you can go on duty?
LSPDFR is about realism, so this won't go down too well if that is true. It looks like be updated the description, from the looks of it when you arrest someone the game will prompt you to instantly jail the suspect.
Hopefully someday he can add the option to call a squad car or transport van to come pick them up in a future update.
As other have stated, This is a good idea. Right now, I do the teleport option as I do not want to spend 5 minutes driving to the nearest jail so this does save sometime and thank you for your work on this.
Thank you all for the feedback, in hindsight I agree the description was somewhat unclear, so I've updated it! I will continue working on this tomorrow.
I had thought of a suggestion after I posted my other comment, since calling in backup to come and take a suspect may be a lot of extra work..
Just a thought. Another thought I've had is that I can add two ways of dealing with suspects to increase realism:.
Drive suspect to a police station not a jail per se. From there, you get the option to jail the suspect, which could then be done by using the method I've implemented now teleporting or some other method I come up with.
This already exists and can be executed through RAGEHOOK via "teleporttowaypoint" or using a trainer. A good idea but it's using things that are already around.
I'd say make them actual jail locations that would be nice. Ya we are heading in the right direction.
Its already in the game. Just the modders need to tap into it. Have you seen the pursuits? They have the suspect lay on their stomach and then leave them handcuffed.
We just need to radio it in so this happens for us. Absolutely true! My incentive for creating this was so I didn't have to type the commands every time and so that I was teleported back automatically :P I'm definitely looking to expand!
It currently should already teleport you back to where you came from, once the suspect has been removed by the custody officer.
And I'll do my best :. Posted July 27, Not trying to be rude or anything but LSPDFR can send backup to transport suspects for you Posted July 27, edited.
However, this mod provides that little bit of extra simplicity and as an added bonus teleports you back to where you were. Technically you can't..
As far as I know the workaround is you call in a backup car, and once they get out and start investigating the scene you go over to their car and press F to get in it.
Your character will then open the back door and the suspect will get in, then they will drive off with him in the back. I certainly wouldn't call it a backup feature that they added intentionally..
It's pretty much the same thing as putting a suspect in your car, but your using the AI vehicle which they will get back into and drive off.
You call backup code 2 and when they get there, they get out and grab the suspect, but regardless. I can tell we will soon see great mods coming from your direction.
Keep it up!! The backup cops eventually get back into the car and drive away with the perp. Obviously, its a bit unrealistic, but it very convenient, very very convenient.
I love it personally, I just wish there was a drop off point at the prison. You need to be a member in order to leave a comment. Sign up for a new account in our community.
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